Beauty and the Beast is an American animated film, the 30th animated feature produced by Walt Disney Feature Animation. The film was originally premiered at the El Capitan Theatre on November 13th, 1991 by Walt Disney Pictures. This film, one of the best known of the Disney studio’s films, is based on the well-known fairy tale Beauty and the Beast, about a beautiful woman kept in a castle by a horrific monster. It is the first and only full-length animated feature film to ever be nominated for an Academy Award for Best Picture (it lost to The Silence of the Lambs). Heightening the level of performance in the era known as the Disney Renaissance (1989-1994, beginning with The Little Mermaid and ending with The Lion King), all animated films following its release have been influenced by its blending of traditional animation and computer generated imagery.
Beauty and the Beast ranked #22 on the American Film Institutes’s list of best musicals and #34 on its list of the best romantic American movies. On the list of the greatest songs from American movies, Beauty and the Beast ranked #62. The film was adapted into a Broadway musical of the same name, which ran from 1994 to 2007.
In 2002, Beauty and the Beast was added to the United States National Film Registry as being deemed “culturally, historically, or aesthetically significant.” In January of the same year, the film was reissued in IMAX format in a special edition edit including a new musical sequence. A two-disc Platinum Edition DVD release followed in October.
Warcraft III: Reign of Chaos (War3 or WC3) is a real-time strategy computer game released by Blizzard Entertainment in July 2002. It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft Universe. An expansion pack, The Frozen Throne, was released in 2003.
The game proved to be one of the most anticipated and popular computer game releases ever, with 4.5 million units preordered and over one million additional units sold within a month. Warcraft III won many awards including “Game of the Year” from more than six different publications.
Warcraft III contains four playable races:Humans and Orcs, which had previously appeared in Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness, and the Night Elves and Undead, which are new to the Warcraft mythos. Warcraft III’s campaign is laid out similarly to that of StarCraft, being told through all four of the game’s races in a progressive manner.
《魔獸爭霸III》(Warcraft III)是一款即時戰略遊戲,暴雪公司出品的《魔獸爭霸》系列第三代作品,於2002年發行,從發佈至今已歷經了從v1.00到v1.21共21個版本。該遊戲剛開始發行時的版本為《魔獸爭霸III:混亂之治》(Warcraft III: Reign of Chaos);2003年5月又發行了《魔獸爭霸III:寒冰霸權》(Warcraft III: The Frozen Throne),它是《魔獸爭霸III》的資料片。暴雪同時對《混亂之治》與《寒冰霸權》兩個版本進行更新與維護,並在其Battle.net平臺上提供免費的網路對戰服務。
Sound
Most of the music within Warcraft III was composed by Tracy W. Bush, Derek Duke, Jason Hayes, and Glenn Stafford. The Limited Edition of Reign of Chaos came with much of the orchestral music on a separate soundtrack. Each of the four playable races has different music: monastic music for the humans; ambient and Native American-sounding music for the Night Elves; warlike African-sounding music for the Orcs; and fast, haunting music for the Undead. New musical themes were added in the expansion.
One of the signatures of Blizzard games are the unit quotes. If a single unit is clicked four or more times in a row, the unit’s voice samples become more and more comical. The unit may start getting angry at the player, or make allusions and references to other games, movies, or jokes. Movies quoted include Blade Runner, Star Wars Episode V: The Empire Strikes Back, and Toy Story.Games like Mortal Kombat, Warhammer 40,000, and Banjo-Kazooie are paid homage,in addition to shows such as Saturday Night Live, The Twilight Zone, and Beavis and Butthead.
明月光 為何未照地堂
孩兒在公司很忙 不需喝湯
SHALL WE TALK 斜陽白趕一趟
沉默令我聽得見葉兒聲聲降
Shall We Dance? Shall We Talk! 為香港歌手陳奕迅的粵語音樂專輯,於2001年04月13日正式發行。
繼《K歌之王》之後,陳奕迅推出粵語專輯《Shall We Dance? Shall We Talk!》。新專輯收錄了十三首新歌,首波主打歌「2001太空漫遊」已雄踞香港各大排行榜榜首,成績斐然;第二主打「Shall We Talk」是首旋律優美的慢歌,由林夕負責填詞,描述二代之間的親子關係,歌詞意義深遠;其他歌曲如「Shall We Dance」、「單車」等也是百聽不厭的上上之選。
The music of the video game Final Fantasy XII was composed primarily by Hitoshi Sakimoto. Additional music was provided by Masaharu Iwata and Hayato Matsuo, who also orchestrated the opening and ending themes. Former regular series composer Nobuo Uematsu’s only work for this game was “Kiss Me Good-Bye”, the theme song sung by Angela Aki. The Final Fantasy XII Original Soundtrack was released on four Compact Discs in 2006 by Aniplex. A sampling of tracks from the soundtrack was released as an album entitled Selections from Final Fantasy XII Original Soundtrack, and was released in 2006 by Tofu Records. Additionally, a promotional digital album titled The Best of Final Fantasy XII was released on the Japanese localization of iTunes for download only in 2006. “Kiss Me Good-Bye” was released by Epic Records as a single in 2006, and Symphonic Poem “Hope”, a “mini-symphony” of songs inspired by Final Fantasy XII, was released by Tofu Records in 2006. A version of the song group was included in the official soundtrack album.
The soundtrack received mixed reviews from critics; while several felt that it was a good soundtrack but lacking in substance, others disagreed, finding it to be an excellent album, though not without a few faults. Common complaints about the album were the large number of “filler” tracks, which seemed to be uninspired and hurt the soundtrack as a whole. However, several reviewers commented on the town and battle themes, finding them to be some of the soundtrack’s strongest areas. The singles for the soundtrack were very well received by critics, who found them to be very enjoyable but short in duration.
(現場版)Simon and Garfunkel “Sound of Silence” in Central Park Hello darkness, my old friend,
I’ve come to talk with you again,
Because a vision softly creeping,
Left its seeds while I was sleeping,
And the vision that was planted in my brain
Still remains
Within the sound of silence.
In restless dreams I walked alone
Narrow streets of cobblestone,
‘Neath the halo of a street lamp,
I turned my collar to the cold and damp
When my eyes were stabbed by the flash of a neon light
That split the night
And touched the sound of silence.
And in the naked light I saw
Ten thousand people, maybe more.
People talking without speaking,
People hearing without listening,
People writing songs that voices never share
And no one dared
Disturb the sound of silence.
“Fools” said I, “You do not know
Silence like a cancer grows.
Hear my words that I might teach you,
Take my arms that I might reach you.”
But my words like silent raindrops fell,
And echoed
In the wells of silence.
And the people bowed and prayed
To the neon god they made.
And the sign flashed out its warning,
In the words that it was forming.
And the sign said, “The words of the prophets are written on the subway walls
And tenement halls.”
And whisper’d in the sounds of silence.
這首歌是Paul Simon在1964年寫的,他 與 Art Garfunkel所合唱。歌曲描寫一種大眾沈浸在沈默、盲目、壓制等象徵之中的異象,來批判社會只知道盲目崇拜物質偶像,不知道也不敢正視社會的真實面。
沈默變成一種聲音,讓大眾以為一切都還是正常。Paul Simon在美國社會正經歷如越戰、反種族歧視等社會動亂的年代寫這首歌,應該是希望社會能夠突破這些盲目與不合理的壓抑,而找到出路。
單字/文句解釋:﹙以下所列僅為最可能適切的中文解釋,讀者應自己查詢英漢或英英辭典)
Hello darkness, my old friend, I’ve come to talk with you
again:作者把黑暗形容為自己的老朋友,暗指自己向來孤獨(可能是因為想法與社會一般人不同)。
a vision softly creeping ﹦a softly creeping vision 悄悄到來的異象。
I turned my collar to the cold and damp = I turned my collar up for the night
was cold and damp 我把領子翻起以抵擋溼冷。
When my eyes were stabbed by the flash of a neon light that split the night and
touched the sound of silence :主要子句是第一句 I walked
alone….這裡描寫眼睛被劃過夜空的霓虹燈的光線所刺射,由於霓虹燈在夜中閃爍,因此被形容成是碰觸寂靜的聲音(touched the sound of
silence)。
naked light:(指的應該是上一段所描述的霓虹燈光)沒有遮掩因而刺眼的光,常常也指大白天。
People writing songs that voices never share :人們寫歌但是卻是沒有聲音的歌。
Take my arms that I might reach you:拉我的手我才可能搆到你(救你)。
the people bowed and prayed to the neon god they
made:舊約聖經描寫摩西領猶太人出埃及要往上帝所應允的迦南美地,路中摩西上西乃山領取上帝的十誡與祝福時,他的兄弟亞倫與猶太人民因失去信心與耐心所以造了一個金牛犢偶像來代替上帝。這裡Paul Simon引用聖經典故,指責現代資本主義社會是追求眩目的物質享受(neon god)。
the sign flashed out its warning, in the words that it was forming:聖經中上帝在以洪水或大火等災難處罰其子民後往往就又發出慈悲心,與存活的猶太人立下約定只要人民順服祂將給予祝福。例如挪亞方舟的故事,彩虹變成立約的記號。這裡的記號(sign)也有超自然的神諭的含意(雖然不一定是猶太教或基督教的神)。大意是:記號透過其正在撰寫的文字閃出警訊。
The words of the prophets are written on the subway walls and tenement halls.
:先知的話語是寫在地鐵的牆上以及廉價公寓的大廳裡。表示社會真實的現狀(先知所見的事實)只有在地鐵牆上的塗鴉(graffiti)以及窮人在其所住的廉價公寓大廳中所發的怨言或哀求中。
學習指引 :
1、可以閱讀這篇關於Simon and Garfunkel的文章”Poet Musician Artist -A Critical Commentary”。
2、歌曲中所描寫的在異象中所見到的景象所以不是很寫實,同時文字比較詩意,因此需要一些想像力的輔助。
3、每一段幾乎都一由一個句子所組成,如能先找出其主要子句,掌握句子的結構後,比較容易理解。
參考資料:
The music of the MMORPG Final Fantasy XI was composed by regular series composer Nobuo Uematsu along with Naoshi Mizuta and Kumi Tanioka. The Final Fantasy XI Original Soundtrack, a compilation of almost all of the music in the game, was released by DigiCube in 2002, and subsequently re-released by Square Enix in 2004. Final Fantasy XI Rise of the Zilart OST was released by DigiCube in 2003 after the release of the Rise of the Zilart expansion for Final Fantasy XI, and re-released by Square Enix in 2004. Final Fantasy XI Chains of Promethia OST was produced by Square Enix in 2004 after the release of the Chains of Promethia expansion, and Final Fantasy XI Treasures of Aht Urhgan OST was released by Square Enix in 2006 for the Treasures of Aht Urhgan expansion. In 2007, Square enix released the Final Fantasy XI OST Premium Box, a collection of all of the previously released albums, as well as the as yet unreleased Final Fantasy XI Unreleased Tracks and Piano Collections Final Fantasy XI, an album of unreleased music from the game and its expansions and an album of piano arrangements of music from the game, respectively. Additionally, in 2005 Square Enix published Music from the Other Side of Vana’diel, a collection of arranged tracks from the game perfomed by The Star Onions, a group composed of Square Enix composers including Naoshi Mizuta, Kumi Tanioka and Hidenori Iwasaki.
太空戰士XI (英文名:Final Fantesy XI, 日文名: ファイナルファンタジー XI)。Final Fantasy XI (FFXI) 是SQUARE(現在已經和ENIX合併為SQUARE ENIX),以無盡的任務為基礎範本所開發的Final Fantasy系列第十一代作品,同時也是系列中第一款MMORPG(對於家用遊戲主機來說,也是第一款MMORPG)。由SQUARE ENIX的線上服務部門「PlayOnline」提供服務。(值得一提的是,無盡的任務2在日本是由SQUARE ENIX所發行)
玩家可以創造一個可以自由控制的Player Character(PC),在虛擬的世界Vana ‘diel中扮演著冒險者的角色自由的移動旅行,與怪物戰鬥,執行國家任務,解決委託任務等等,培育著自己的PC。同時,和其他玩家可以有各式各樣的互動發生,享受在這個虛擬的社會中生活的種種樂趣。現時Final Fantasy XI已經推出了三隻追加資料片,加入更多的地方,任務及委託,冒險元素,令本遊戲更具特色
The music of the video game Final Fantasy X was composed by regular series composer Nobuo Uematsu, along with Masashi Hamauzu and Junya Nakano. It was the first Final Fantasy game in which Uematsu was not the sole composer. The Final Fantasy X Original Soundtrack was released on four Compact Discs in 2001 by DigiCube, and was re-released in 2004 by Square Enix. Prior to the album’s North American release, a reduced version entitled Final Fantasy X Original Soundtrack was released on a single disk by Tokyopop in 2002. An EP entitled feel/Go dream: Yuna & Tidus containing additional singles not present in the game was released by DigiCube in 2001. Piano Collections Final Fantasy X, a collection of piano arrangements of the original soundtracks by Masashi Hamauzu and performed by Aki Kuroda, was released by DigiCube in 2002 and re-released by Square EA in 2004. A collection of vocal arrangements of songs from the game arranged by Katsumi Suyama along with radio drama tracks was released as Final Fantasy X Vocal Collection in 2002 by DigiCube.
The game’s soundtrack is best known for the song “Suteki da ne”, the theme song of the game, performed by Japanese folk singer Ritsuki Nakano, known as “RIKKI”, in Japanese for both the Japanese and English versions of the game. The song was released as a single by DigiCube in 2001 and was re-released by Square Enix in 2004. The music was well received overall; reviewers praised the additions to the soundtrack by the two new composers for the series. They especially praised Hamauzu, both for his work in the original soundtrack and in arranging the songs for Piano Collections Final Fantasy X. Several songs, especially “Suteki da ne” and “Zanarkand”, remain popular today, and have been performed numerous times in orchestral concert series, as well as been published in arranged and compilation albums by Square as well as outside groups.